Xenoblade 2 What Makes Your Blade Arts Fill Faster

For other uses, see Battle Arts.

Spoiler alert
The time to come doesn't belong to you lot!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.

Battle Arts are boxing mechanics in Xenoblade Chronicles 2 and Torna ~ The Golden Country. They are attacks that can practise more damage than a regular attack. They can also heal or buff an ally, and afflict debuffs on a foe. All characters and enemies have Battle Arts. Usage of Battle Arts is restricted by a cooldown mechanic; once a Battle Art has been used, information technology cannot (ordinarily) be used again after until a certain number of Auto-Attacks. Driver Arts also fill up the Blade Special meter, assuasive Drivers to employ increasingly powerful Blade Specials equally more than Arts are performed.

Contents

  • 1 Driver Arts
    • one.i Driver Art Icons
    • one.2 Unique weapons
    • i.3 Normal weapons
    • 1.iv New Game Plus weapons
    • 1.5 Downloadable Content
  • ii Blade Arts
    • 2.1 List of Blade Arts
    • ii.2 List of Blades with each Blade Art
  • 3 Torna ~ The Gilt Country
    • three.1 Vanguard Arts
    • 3.2 Rear Guard Arts
    • three.iii Talent Arts
    • three.4 Switch Arts
    • iii.5 Arts by Grapheme

Commuter Arts

A typical Driver Art icon

Driver Arts are special techniques that a Commuter can utilize with a diversity of effects. After having performed a certain number of Machine-Attacks in a row and building up their Arts, Drivers can unleash Arts as attacks. While virtually bargain impairment, some allow the user to shield themselves or heal the party. The effect of a Commuter Art can be increased by fulfilling a specific criteria when unleashing the Art. Some are stronger against a certain type of enemy, and some become more effective if an enemy is striking from a certain management.

To upgrade Driver Arts, Drivers spend Weapon Points, which are earned by defeating enemies, on the "Enhance Arts" screen. Each type of weapon unleashes different Arts, and each party member utilizes four unique Arts for each type of weapon, of which they equip exactly 3. Arts can individually be upgraded upwards to level 5, improving their damage and effect, and reducing the number of hits it takes for them to recharge. This is like to the Art Points mechanic in Xenoblade Chronicles. At max Analogousness, Commuter arts get stronger, using the hit ratio, consequence value, and cooldown of the level above (if the art is already at level 5, it volition only gain a stronger hit ratio and faster cooldown).

Even though Drivers are bonded to the aforementioned Blade and uses the same weapons, for example Male monarch and Nia using Electra's Shield Hammer, they will have different Driver Arts. Each specific weapon type leads to various powers and effects unique to each Driver.

Xenoblade_Chronicles_2_–_Driver_Arts_(Nintendo_Switch)

Xenoblade Chronicles ii – Commuter Arts (Nintendo Switch)

Various Driver Arts used in battle

Driver Art Icons

The principal symbol in a Driver Art's icon indicates the type of art. Arts that tin can guard, heal, or inflict a reaction (Break, Knockback, etc) use the corresponding icon. All other arts use one of several icons that signal whether it is a Concrete or Ether attack. (There are a few exceptions to this: Mòrag's "Echo Edge" Monado art and Zeke's four Bitball arts are Ether attacks, but accept a Concrete art icon.)

Physical attacks
XC2 art phys-1 none 0.png XC2 art phys-2 none 0.png XC2 art phys-3 none 0.png XC2 art phys-4 none 0.png
Ether attacks
XC2 art eth-1 none 0.png XC2 art eth-2 none 0.png XC2 art eth-3 none 0.png XC2 art eth-4 none 0.png
Driver Philharmonic arts
XC2 art break none 0.png
Break
XC2 art topple none 0.png
Topple
XC2 art launch none 0.png
Launch
XC2 art smash none 0.png
Smash
Reaction arts Other arts
XC2 art blowdown none 0.png
Blowdown
XC2 art knockback none 0.png
Knockback
XC2 art defense none 0.png
Defence force
XC2 art recovery none 0.png
Recovery

Arts with a special effect are indicated by a smaller symbol in the lower half of the icon:

XC2 art front.png Extra damage if attacking from the enemy's front.
XC2 art rear.png Actress damage if attacking from the enemy'south back, or evades enemy attacks for the

duration of the Art.

XC2 art side.png Actress harm if attacking from the enemy's side.
XC2 art fist.png Extra damage if the enemy is toppled or launched.
XC2 art heart.png Has an effect related to the user'southward HP.
(Actress damage when the user is at high/low HP, restores/drains the user's HP, etc.)
XC2 art cancel.png Increases harm ratio after canceling an auto-attack.
XC2 art target.png Increases damage dealt to enemies targeting the user.
XC2 art species.png Does extra damage to enemies of a sure blazon (e.one thousand. aquatic enemies).
XC2 art aggro.png Increases or reduces aggro towards the user.
XC2 art potion.png Spawns 1 or two HP Potions on hit.
XC2 art recharge.png Critical hits will recharge the art used.

Finally, Area-of-Effect (AOE) arts are indicated by dots in the corners of the icon:

Unique weapons

Normal weapons

New Game Plus weapons

New weapons and Driver Arts are obtainable upon New Game Plus, later finishing the game and installing Patch (Ver.i.3.0).

Downloadable Content

The post-obit weapons and Driver Arts are only available via the Expansion Pass.

Blade Arts

Xenoblade_Chronicles_2_–_Blade_Arts_(Nintendo_Switch)

Xenoblade Chronicles 2 – Blade Arts (Nintendo Switch)

Diverse Bract Arts in battle

Blades have their own Arts which they use in battle to support their Drivers, granting effects such as increased accuracy or damage reduction. Every time a Blade Art'due south trigger condition is met, there is a take a chance that the Art will exist activated. After a Blade Art is activated, the Blade cannot activate information technology again until after a recharge time has passed. Blades will as well denote their usage of a Blade Art by stating a line corresponding to any Blade Art they are using. Blades take a higher chance to employ Blade Arts if their Affinity and Trust is college.

Listing of Bract Arts

Blade Art Effect Trigger condition Base Probability Recharge Quote
Absorb Damage Erects a barrier that absorbs stock-still dmg Driver suffered damage fifty% 30 sec "Armor veil!"
Accuracy Up Increases accuracy Commuter's Fine art or car-attack missed 75% 20 sec "Hawkeye eye!"
Arts Plus Boosts power of next Driver Art Driver finishes recharging a Driver Art 50% 25 sec "Rushdown!"
Back Attack Upward Increases backstab damage; halves aggro Regular intervals 75% 20 sec "Bullheaded spot!"
Critical Up Increases critical hitting rate The Driver'due south machine-attack striking but was not Disquisitional 75% 20 sec "Focus!"
Debuff Cancel Cancels debuffs from enemies Debuff took identify on Driver 50% 20 sec "Revitalize!"
Draw Aggro Draws aggro from enemies in battle Enemy is targeting another Commuter 75% xx sec Various
Nullify Reaction Nullifies one reaction Driver received a Driver Philharmonic or reaction 75% 30 sec "Ether ballast!"
Recharge Boost Boosts Arts recharge from auto-attack Used a Driver Art 50% thirty sec "Quicken arts!"

List of Blades with each Blade Art

The following table lists the Rare and Legendary Blades who have each Blade Art. Blade Arts are assigned randomly for Mutual Blades.

Blade Fine art Bract
Absorb Damage Brighid, Electra, Gorg, Newt, Poppi QTπ, Vess, Akhos, Nia
Accurateness Up Adenine, Aegaeon, Agate, Azami, Boreas, Dahlia, Dromarch, Nim, Perun, Poppi α, Poppi QTπ, Praxis, Pyra, Theory, Perdido, Corvin, Shulk
Arts Plus Azami, Dagas, Dahlia, Godfrey, Herald, Kasandra, KOS-MOS, Pandoria, Poppi QTπ, Pyra, Roc, Sheba, T-elos, Vale, Wulfric, Zenobia, Cressidus, Mikhail, Patroka, Crossette, Elma, Fiora
Back Assail Upward Floren, Kora, Nim, Roc, Sheba, Vale, Shulk
Critical Up Agate, Dagas, Herald, KOS-MOS, Mythra, Perceval, Praxis, Sheba, T-elos, Vale, Wulfric, Zenobia, Patroka, Perdido, Sever, Crossette, Elma, Fiora
Debuff Abolish Adenine, Dromarch, Finch, Floren, Perun, Ursula, Akhos, Mikhail, Nia, Corvin, Shulk
Describe Aggro Brighid, Electra, Finch, Godfrey, Kasandra, Newt, Poppi α, Poppi QT, Cressidus, Poppibuster
Recharge Boost Boreas, KOS-MOS, Mythra, Pandoria, Poppi QT, Zenobia, Obrona, Sever, Corvin, Elma, Fiora, Poppibuster
Nullify Reaction Aegaeon, Finch, Gorg, Newt, Perun, Theory, Mikhail, Poppibuster

Torna ~ The Gilded Country

Battle Arts undergo meaning alter in Torna ~ The Golden Land. Each Driver and Blade has access to eight dissimilar Arts, not including Specials.

Vanguard Arts

Vanguard Arts are equivalent to Commuter Arts in the principal game. They are restricted by a recharge approximate that fills with Auto-Attacks, and using one fills up part of the Special gauge. They tin can just be used by characters in the atomic number 82 position. Different the primary game, each character has access to only three Vanguard Arts and thus cannot deactivate or substitute Arts.

Rear Baby-sit Arts

Rear Baby-sit Arts are equivalent to Blade Arts in the principal game. They can only be used by characters when they are in the supporting position. Equally such, the player cannot straight control when they are used. They have a recharge gauge that is passively increased past i every second and tin can be filled faster with car-attacking. Each grapheme has access to 3 Rear Guard Arts.

Talent Arts

Talent Arts are unique to Torna ~ The Gilt Country. They take minimal recharge and can be used indefinitely, provided a certain requirement is met. They can simply exist characters in the lead position. Each character has one Talent Art.

Switch Arts

Switch Arts are also unique to Torna ~ The Golden Country. They are used automatically when a graphic symbol switches from the supporting position to the lead position. The Switch Art can be used to advance a Driver Combo. Equally such, their usage is restricted by the cooldown on switching characters. Each character has one Switch Fine art.

Arts by Character

As each playable character uses a unique weapon, their arts are entirely unique.

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Source: https://xenoblade.fandom.com/wiki/Battle_Arts_(XC2)

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